Emboss

时间:2022-07-27 00:29:12 阅读: 最新文章 文档下载
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// emboss=ps_2_0

// Code from MPC

sampler s0 : register(s0);

float4 p0 : register(c0);

#define width (p0[0])

#define height (p0[1])

float4 main(float2 tex : TEXCOORD0) : COLOR

{

float dx = 1/width;

float dy = 1/height;

float4 c1 = tex2D(s0, tex + float2(-dx,-dy));

float4 c2 = tex2D(s0, tex + float2(0,-dy));

float4 c4 = tex2D(s0, tex + float2(-dx,0));

float4 c6 = tex2D(s0, tex + float2(dx,0));

float4 c8 = tex2D(s0, tex + float2(0,dy));

float4 c9 = tex2D(s0, tex + float2(dx,dy));

float4 c0 = (-c1-c2-c4+c6+c8+c9);

c0 = (c0.r+c0.g+c0.b)/3 + 0.5;

return c0;

}

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